Scooby Doo Set Report from Coming
Attractions
Scooby-Doo Set Report: Coming Attractions recently joined
a group of online persons, or in some cases personalities, on the
Gold Coast of Queensland, Australia to solve the mystery of how
and why the Scooby-Doo movie was being made. Among the first to
get a look at the production of the film were Garth Franklin from
Dark Horizons, Zap2it.com's Michael Szymanski, Lincoln Gasking from
Counting Down, Joanna Gruber for FirstLook, Heather Feher from About.com,
Michael Helms on behalf of Fangoria magazine, Scott Brake from IGN
FilmForce and the one and only Smilin' Jack Ruby, who has his own
set report online at C.H.U.D. right now. They're great group of
people, all of them, who I joined as we got the goods straight from
the set of Scooby-Doo.
I think the original intention was to surprise audiences with how
big and bold this movie is actually going to be and let word of
mouth sell the picture. But recent assumption and speculation has
seen word of mouth spreading already about the film, and it hasn't
been good. So obviously the folks at Warner Bros. decided it was
time to show the folks who usually start the spreading of the advance
word a little of what was going on behind the scenes. Scooby-Doo
is the latest live-action version of a cartoon to get the greenlight
- but the big question everyone has is, will it be any good? Well,
guess what...there is a lot more and encouraging work going into
this film than previously thought.
The promise of pleasant surprises all starts with the set design,
which is just incredible. Sets like the elaborate and comprehensive
castle interior feature the familiar spooky images from the show
given life in a three dimensional world and taken to the next level
by production designer Bill Boes. He explains that to create the
look for the film "We looked at a lot of stuff. We looked at
the old Scooby-Doo show, which has got a lot of really great shapes
in it already. We looked at Abbott and Costello Meet Frankenstein.
We looked at Little Rascals and all the old forties Universal movies
sort of have this feel; so that's sort of what we adopted for the
color pallet feel. And it's a ride; so with a ride you can have
all kinds of weird decorations. It's a haunted castle ride, so that's
why there are all sorts of skeletons and bits of armor and our Jester
Cart." And that's exactly what it looks like, a very realistic
and spooky haunted castle with not only skeletons and bits of armor
but swords and axes, cages with decaying bodies, huge, crooked doors
with elaborate carvings and that Jester Cart that runs right through
the middle of it all on a single solid steel track. It is a ride
indeed, in more ways than one.
Scooby-Doo would be nothing without a giant, spooky cave that nobody
has any business being in. So you can be assured that the dark,
spiky cavern setting that we were assured will play a pivotal part
in the movie will be one of the places Shaggy and Scooby find themselves
in. Impressive as well is the mountain top set, also a location
where one or more of our heroes will come to a turning point. Still
under construction, this set was not as detailed as some of the
others, leaving plenty of room for the addition of some special
effects shots for a sequence that has yet to be filmed but promises
to take Scooby-Doo to a new level, even if only literally. This
set was an exception in its lack of detail. Production designer
Bill Boes, under the direction of Raja Gosnell and producer Chuck
Roven, has made the decision to create as much of the Scooby-Doo
universe in production as possible. Hence both the scale of some
of these larger sets, and the detail of all of them, including the
interior of the Mystery Machine, which features everything from
Shaggy's barbecue grill and beanbag chair to what looks like a functioning
Atari console.
No exception to this scope and attention to detail is one of the
coolest sets of all, the "Feast Room." You've seen it
in two dimensions before, as the often-used banquet room with large
rectangular table fit for a King just filled with food. The kind
of place Shaggy and Scooby happen upon occasionally only to find
themselves surrounded by their favorite food group - meat. An entire
smorgasbord is laid out not only on the table, but also along what
has been dubbed the "wall of meat," which holds some surprises
I'm sure you can guess but I will only tell you were made possible
by the work of John Cox, who won an Oscar for his visual effects
work on Babe. Pretty impressive stuff, meaning that from a production
standpoint this movie is looking very nice.
A good portion of the film takes place on "Spooky Island"
and allows for such creative and controlled sets. The idea is that
the whole place is a giant amusement park on which the gang from
Mystery Inc. will - for the first time ever - be faced with a really
serious problem that won't prove quite as simple as pulling off
a mask and revealing the villain. The whole idea in bringing the
Scooby gang to a live action feature film is to make the characters
not only literally and figuratively more three dimensional, but
address the fact that they're so well known. They've become the
Fred, Velma, Shaggy and Daphne they are today because of their mystery
solving days
and because, I'm sure, they hang around with
an ambiguously gifted dog. This means some of the shots we've been
seeing are not what the gang is going to look like in the film.
There is a flashback to the old days in which the group looks exactly
as we all knew and loved them, but now they've been slightly updated.
Some new wardrobe, which is slightly toned down and not quite as
over the top as what we've seen, is more of a retro look as the
gang are desperately hanging onto the style they and we are familiar
with.
The cast seems pretty confident, starting with Freddie Prince,
Jr., who as a cartoon fanatic is pretty excited to be working on
the project, despite the less than desirable wardrobe and the fact
that he is forced to dye his hair that blonder than blond color
every Sunday. All of his hair, including the eyebrows, arms and
under said arms. As Fred he's quite happy to take on a character
who has become so full of himself and his status as a hero and leader
he lives in his own little world of having all the answers and only
the best ascots. Personally, though, Freddie admits relating a bit
more to Shaggy; and the man should know what's he's talking about
if what he says about owning all the episodes of the show is true.
Matthew Lillard does a pretty mean Shaggy, and from what we've
seen, and according to compliments paid to the actor by director
Raja Gosnell, his ability to not only look and sound like the Shaggy
we know will be combined with a unique energy and knack for turning
his imagination into physical reaction. This means the most important
role in the film to be played by a real-life actor is in good hands.
Lillard, who has to spend the most screen time with a non-existent
costar, is aided by not only a great imagination but some Scooby
stand-ins including a full size mock-up of the dog, heads on sticks,
actors in green masks and even a little person in a dog suit. It
may be difficult, but he's managing to keep his energy up even after
months of filming and despite the mullet haircut he must maintain
beneath that Shaggy wig for easy application.
Sarah Michelle Gellar seemed quite satisfied to be playing a bit
of a different role during her break from Buffy. As Daphne she'll
be playing a young woman sick of being the damsel in distress and
set out to kick some butt, but having to overcome the years of unforgiving
outfits and preconceived notions of her role as someone for Fred
to save. She was as shocked as we were when she first discovered
the magnitude of the production and was seeing the Cave set for
the first time as she gave us the lowdown on how she started out
this film working on both Buffy and Scooby-Doo at virtually the
same time, until her show wrapped for the season.
Rowan Atkinson and Linda Cardellini were not available that particular
day, though we did leave questions for Linda to answer. It looks
like as Velma she'll be taking on some changes as well, sick of
being "the smart one." We saw this in the three minutes
of far-from-finished footage from the film we were able to see.
Considering its lack of completion, was very promising indeed. The
colors were not corrected yet and some special effects and post-production
were missing (most notably Scooby-Doo) and it still looked great.
That's what comes from having something of substance to shoot with
those great sets. What remains to be seen, other than whether the
story can hold up to the few minutes of really funny and fun stuff
we saw in the end; and then there is that missing dog.
Raja Gosnell was a very polite and friendly guy, and as a director
he seems very open and easy-going. In this instance, it's going
to work well for him because he's got such a great production crew
and the cast definitely knows what they're doing with this particular
material. Everyone is on the same page and it shows on the screen.
What doesn't show, yet, is the title character, which will ultimately
make or break the film. Gosnell is sticking to his guns in making
sure everything that can possibly done is done to make the movie
look physically credible. If he is able to maintain that standard
with the design and development of Scooby-Doo it's going to work
and it's going to work well. This will be a hell of a fun movie.
If not, no amount of spectacular set design or spot-on recreation
of "Zoinks!" is going to do a thing. But so far, things
are looking up. A great amount of work is going on very far behind
the scenes to design a dog that we are assured they entire team
realizes has to be the perfect Scooby-Doo from the moment the character
first appears. Details right down to the dog collar and the tag
itself are being looked at very carefully. We noticed about a dozen
different designs for Scooby's tag.
Whatever they come up with, it will be after very careful consideration,
and the execution of the 95% CGI effects used to bring Scooby Doo
to life are all that is left to deal with. All the other pieces
of the puzzle are currently in place, answering that question about
why and how the Scooby-Doo movie is being made in the first place:
It's being made because everyone knows who Scooby-Doo is somebody
decided they loved the idea enough to keep the legend going; and
it's being done the only way it should be
creatively and very
carefully.
We will have the actual interviews with the cast and crew from
the set of Scooby-Doo coming in at some point, and will make not
only a transcript but also some streaming video of those interviews
available at that time.
Thanks to Warner Bros. for organizing the set visit and thanks
to Garth, Michael, Joanna, Heather, Smilin' Jack Ruby, Michael from
down under and Scott for being there.
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